[P2] General Protection Fault!

Tu pomagamy początkującym i całkiem zaawansowanym w ich kłopotach i błędach z P2, StP i AW.

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Reality Master
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19 maja 2008, 20:07

NeroX pisze: poza tym te usuwane pliki ODNAWIAJA SIE !!!
No i powinny. :)


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NeroX
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19 maja 2008, 20:16

moglbys mi doradzic co mam zrobic mowilem ze nie znam sie na informatyce a nie musze ciagnac cie za jezyk ( czytaj ciagle zadawac pytania i przez to spamowac )


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Lothar
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19 maja 2008, 22:20

A P2 oryginał, czy nie bardzo? :-P
No to kolejna seryjka pytań/porad :-)
1. Ustawiałeś Tryb Zgodności z Windows 98 lub 2k?
2. Wersja PL czy Angielska?
3. Jeśli Angielska, to wgraj najnowszego patch'a: https://www.postalsite.info/downloads.ph ... &info_id=3
4. Jeśli nie klawa, to może myszka "Logitech Cordless Desktop Freedom Optical "? (ja wiem, że dziwne pytania, ale jakimś nieszczęśliwym trafem Unreal Engine 2 nienawidzi tego sprzętu xD)
5. Przeskanuj komputer w poszukiwaniu trojanów 8-)
6. Good luck 8-)


Nobody Expects The Spanish Inquisition! :biskup:
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NeroX
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20 maja 2008, 06:33

Orginał
1. 2k
2. ANG
3. ok
4 :)
5. ok
6:D

no nie patch nie moze znalezc gry choc zazanaczam folder XD
Ostatnio zmieniony 20 maja 2008, 06:48 przez NeroX, łącznie zmieniany 1 raz.


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Tiquill
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21 maja 2008, 01:39

A jak przebiegła instalacja gry? I co się dzieje, gdy ją znowu zainstalujesz, będą zmiany? Pojawiają się choćby skróty do gry w menu Start?

8-)


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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NeroX
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21 maja 2008, 07:45

tak po ponownej instalacji pojawiaja sie skroty ale chyba dam sobie spokoj juz dziekuje za pomoc


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ciuciu
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02 lip 2008, 00:55

General protection fault!

History: UWindowsViewport::UpdateInput <- UInput::ResetInput <- UInput::Init <- UGameEngine::Init <- InitEngine

Wyskakuję mi podczas uruchamiania AWP :(
Ostatnio zmieniony 02 lip 2008, 00:57 przez ciuciu, łącznie zmieniany 1 raz.


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Spoonman
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04 lip 2008, 19:32

Śmiem zaproponować, żeby może uruchomić grę w trybie safe mode.
By to zrobić należy najprawdopodobniej użyć parametru -safe.


Speed means freedom of the soul
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ciuciu
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04 lip 2008, 22:44

Niestety nie pomaga :(


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Spoonman
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04 lip 2008, 23:20

To może przywróć pliki .ini na "fabryczne". Znajdują się one w folderze .\System
W zasadzie chodzi o pliki User.ini oraz Postal2.ini. Można skopiować zawartość pliku DefUser.ini i zastąpić nią zawartość pliku User.ini i to samo zrobić z Postal.ini, za źródło domyślnych wartości obierając plik Default.ini.
Można również usunąć wszystkie z nich, zastępując je plikami z nowej instalacji. Wtedy jednak traci się informację o save'ch (nie same save'y, a jedynie informację o nich), która przechowywana jest w pliku SavedGameInfo.ini bądź AW7SavedGames.ini.
Jeżeli jednak operacja podmiany plików .ini na domyślne zawiedzie, to ja już nie mam na razie żadnych innych inteligentnych pomysłów jak rozwiązać Twój problem.


Speed means freedom of the soul
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prawdziwy 666
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04 lip 2008, 23:39

eeee Spoonman wszystko ładnie tylko nie wiem po co tak to komplikujesz

wystarczy usunąć plik ini (no postal2.ini) a gra sama tworzy nowy na podstawie pliku domyślnego.

spróbuj tak zrobić Ciuciu


I am not dead, I'm a Death muhahahahaha
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ciuciu
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05 lip 2008, 20:32

Robiłem wszystko co wiem. Ununięcie Saveów nie pomaga. postal2.ini też nic. Nawet Reinstall nie pomaga... dzieje się to z każdą wersją czy to P2 STP czy AWP...


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Spoonman
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06 lip 2008, 04:10

Może to być również spowodowane uszkodzeniem jednej lub kilku bibliotek DirectX. Mogłaby to naprawić reinstalacja Directa bądź spróbowanie użycia OpenGL. Choć sam nie wierzę w to, co piszę, skoro nie działa SafeMode. Ale może warto spróbować...


Speed means freedom of the soul
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Tiquill
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07 lip 2008, 17:36

ciuciu, daj mi PM-mem treść Postal2.log, jeśli jest utworzony. Bo info w tym błędzie niewiele mi mówi.


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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ciuciu
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09 lip 2008, 13:21

Log: Log file open, 07/09/08 13:11:31
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 1410
Init: Compiled: Apr 29 2004 17:35:32
Init: Command line:
Init: Base directory: D:\FuckingEnglish\Postal2STP\ApocalypseWeekend\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: CIUCIU
Init: User: USER
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=2396.441355 MHz
Init: Memory total: Phys=2096364K Pagef=4033916K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nv4_disp.dll/NVIDIA GeForce 8600 GT
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: UseStencil=1
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 8600 GT
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=11
Init: D3D Device: wBuild=7516
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1026
Init: D3D Device: dwSubSysId=-2108157885
Init: D3D Device: dwRevision=161
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Avg_Big.ka
Log: (Karma): Loading: Avg_Big_Skel.ka
Log: (Karma): Loading: Avg_Dude.ka
Log: (Karma): Loading: Avg_Dude_Skel.ka
Log: (Karma): Loading: Avg_Fat.ka
Log: (Karma): Loading: Avg_Fat_Skel.ka
Log: (Karma): Loading: Avg_Fem.ka
Log: (Karma): Loading: Avg_Fem_Skel.ka
Log: (Karma): Loading: Avg_Mini.ka
Log: (Karma): Loading: Avg_Mini_Skel.ka
Log: (Karma): Finished Creating MeAssetDB (10 Assets).
Log: LoadMap: Entry
Log: Bound to FPSGame.dll
Log: Bound to BaseFX.dll
Log: Bound to Fire.dll
Warning: Missing Function Function MultiBase.MpPawn.SetOnFire
Log: Game class is 'GameInfo'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Entry.DialogLoader0 Preloading dialog...
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogFemaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogMaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogDude
Log: Browse: awstartup.fuk?Name=Player?Class=AWWrapGame.AWPostalDude?team=0
Log: LoadMap: awstartup.fuk?Name=Player?Class=AWWrapGame.AWPostalDude?team=0
Log: Bound to Shell.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: (Karma): Initialising Karma for Level.

Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 42355->42305; refs: 429934
Log: Game class is 'AWGameSPFinal'
Log: Initializing PhysicsVolumes list
Log: Level is Level awstartup.MyLevel
Log: Bringing Level awstartup.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=0?Name=Player?Class=AWWrapGame.AWPostalDude
ScriptLog: Base Mutator is awstartup.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: awstartup.ScriptedTrigger1 (loop): waiting for trigger
ScriptLog: awstartup.ScriptedTrigger2 (CheckStart): waiting for trigger
ScriptLog: [Begin timing block #0]BuildHomeNodeLists
Log: BuildHomeNodeLists----
Log: BuildPathNodeLists----
ScriptLog: [End timing block #0: 0.00002 seconds]BuildHomeNodeLists
Warning: Postal 2
Warning: Copyright 2003 Running With Scissors, Inc.
Warning: Unreal Engine
Warning: Copyright 2001 Epic Games, Inc.
ScriptLog: Postal2: AW-US-1410
Init: Game engine initialized
ScriptLog: Team 0
ScriptLog: Login: Player
ScriptLog: awstartup.AWDudePlayer0 InitRagdollSkels 10
Log: Possessed PlayerPawn: AWDudePlayer awstartup.AWDudePlayer0
Log: AWDudePlayer0 got player WindowsViewport0
Log: SpawnPlayActor() before login, pawn=None
ScriptLog: awstartup.AWDudePlayer0 begin state PlayerPrepSave
ScriptLog: awstartup.AWDudePlayer0 begin state PlayerPrepSave
ScriptLog: awstartup.AWDudePlayer0 P2Player.Possess(): possessed pawn awstartup.AWPostalDude0 current mypawn None
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.Initialized()
ScriptLog: PlayerStart awstartup.PlayerStart0 is triggering event CheckStart
ScriptLog: awstartup.ScriptedTrigger2 (CheckStart): waiting for valid GameInfo
ScriptLog: awstartup.AWGameSPFinal0 No ScoreBoardType specified in GameInfo
Log: SpawnPlayActor() after login, pawn=AWPostalDude0
ScriptLog: awstartup.AWGameSPFinal0 PostTravel(): Starting new game (creating new GameState)
ScriptLog: awstartup.AWGameSPFinal0 SetupDifficultyOnce game diff 5.00
ScriptLog: awstartup.ScriptedTrigger2 (CheckStart): starting up now
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[0]=IfShellMenu: if VirginMenu is False
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[2]=end section
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[3]=IfShellMenu: if VirginMenu is True
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[4]=trigger event StartFirstTime
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
ScriptLog: awstartup.AWGameState0 PostLevelChange
ScriptLog: awstartup.AWGameState0 RestoreAllTeleportedPawns
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()
ScriptLog: awstartup.AWDudePlayer0 end state PlayerPrepSave
ScriptLog: awstartup.AWDudePlayer0 begin state PlayerPrepSave
ScriptLog: awstartup.AWDudePlayer0 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00
Log: Bound to ALAudio.dll
Init: UALAudioSubsystem::Init(): using DefOpenAL32.dll
Init: ALAudio: subsystem initialized.
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen=1 ColorBytes=0 bSaveSize=1
Init: Best-match display mode: 1280x1024x32@75
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Init: Game engine initialized
Log: Startup time: 24.187327 seconds
ScriptLog: awstartup.SceneManager2 SceneStarted(): Tag='StartFirstTime' PlayerScriptTag='None' PrecedingScenesPawn=None
ScriptLog: awstartup.AWDudePlayer0 end state PlayerPrepSave
ScriptLog: awstartup.AWDudePlayer0 P2Player.UnPossess(): unpossessed pawn, current mypawnawstartup.AWPostalDude0
ScriptLog: awstartup.AWGameSPFinal0 Startup state: [Begin timing block #0]
ScriptLog: awstartup.AWGameSPFinal0 Synchronizing and writing new difficulty to ini, was 5.00 is now 5
ScriptLog: awstartup.AWGameSPFinal0 PrepSliderPawns pawns active 1 slider pawns to start with 0
ScriptLog: awstartup.AWGameSPFinal0 This has the '1000000 iteration' bug fix vr 2.0
ScriptLog: awstartup.AWGameSPFinal0 PrepSliderPawns DONE!
ScriptLog: awstartup.AWGameSPFinal0 RemoveGottenPickups, gottenpickups length 0
ScriptLog: Entry.TextureLoader0 cleared array
ScriptLog: Entry.MeshLoader0 cleared array
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.Dude at 0
ScriptLog: Entry.MeshLoader0 added Characters.Avg_Dude at 0
ScriptLog: Entry.TextureLoader0 added AW_Characters.Special.Alphatex at 1
ScriptLog: Entry.MeshLoader0 added MoreHeads.AW_Dude at 1
ScriptLog: awstartup.AWGameSPFinal0 Startup state: [End timing block #0: 0.01523 seconds]
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[6]=shell menu - precache
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): action[7]=end section
ScriptLog: awstartup.ScriptedTriggerController0 Script=awstartup.ScriptedTrigger2 (CheckStart): reached end of script
ScriptLog: awstartup.SceneManager2 SceneEnded(): Tag='StartFirstTime' NextSceneTag='RWSLogo'
ScriptLog: awstartup.SceneManager3 SceneStarted(): Tag='RWSLogo' PlayerScriptTag='None' PrecedingScenesPawn=awstartup.AWPostalDude0
ScriptLog: awstartup.SceneManager3 SceneEnded(): Tag='RWSLogo' NextSceneTag='Postal2Logo'
ScriptLog: awstartup.SceneManager1 SceneStarted(): Tag='Postal2Logo' PlayerScriptTag='None' PrecedingScenesPawn=awstartup.AWPostalDude0
ScriptLog: awstartup.SceneManager1 SceneEnded(): Tag='Postal2Logo' NextSceneTag='loop'
ScriptLog: awstartup.ScriptedTrigger1 (loop): starting up now
ScriptLog: awstartup.ScriptedTriggerController1 Script=awstartup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: awstartup.ScriptedTriggerController1 Script=awstartup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: awstartup.SceneManager0 SceneStarted(): Tag='loop' PlayerScriptTag='None' PrecedingScenesPawn=awstartup.AWPostalDude0
ScriptLog: awstartup.ScriptedTriggerController1 Script=awstartup.ScriptedTrigger1 (loop): action[1]=shell menu - show menu
ScriptLog: awstartup.ScriptedTriggerController1 Script=awstartup.ScriptedTrigger1 (loop): reached end of script
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: 16787367665.7ms Unloading: Package Engine
Log: 16787367666.6ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: 16787367946.6ms Unloading: Package Entry
Log: 16787367946.7ms Unloading: Package Zo_Skies
Log: 16787367946.8ms Unloading: Package STV2
Log: 16787367946.8ms Unloading: Package GameTypes
Log: 16787367946.9ms Unloading: Package Postal2Game
Log: Unbound to FPSGame.dll
Log: 16787367948.5ms Unloading: Package FPSGame
Log: 16787367948.7ms Unloading: Package MiscSounds
Log: 16787367948.8ms Unloading: Package UWindow
Log: 16787367949.3ms Unloading: Package P2Misc
Log: 16787367949.3ms Unloading: Package stuff
Log: 16787367949.4ms Unloading: Package StuffSkins
Log: 16787367949.4ms Unloading: Package Timb
Log: 16787367949.5ms Unloading: Package WeaponSkins
Log: 16787367949.5ms Unloading: Package ChameleonSkins
Log: Unbound to BaseFX.dll
Log: 16787367949.6ms Unloading: Package BaseFX
Log: 16787367949.7ms Unloading: Package WeaponSounds
Log: 16787367949.8ms Unloading: Package nathans
Log: 16787367949.9ms Unloading: Package DudeDialog
Log: 16787367949.9ms Unloading: Package MPfx
Log: 16787367950.0ms Unloading: Package HUDPack
Log: 16787367950.0ms Unloading: Package Josh-textures
Log: 16787367950.1ms Unloading: Package AnimalSounds
Log: 16787367950.1ms Unloading: Package MP_FPArms
Log: 16787367950.2ms Unloading: Package Characters
Log: 16787367950.2ms Unloading: Package Krotchy_Characters
Log: 16787367950.3ms Unloading: Package LevelSounds
Log: 16787367950.3ms Unloading: Package AmbientSounds
Log: 16787367950.4ms Unloading: Package Zo_Greenbelt_Meshes
Log: 16787367950.4ms Unloading: Package Zo_Greenbelt
Log: 16787367950.5ms Unloading: Package Zo_Smeg
Log: Unbound to Fire.dll
Log: 16787367950.6ms Unloading: Package Fire
Log: 16787367950.6ms Unloading: Package Zo_Cmpd
Log: 16787367950.6ms Unloading: Package Zo_Industrial
Log: 16787367950.7ms Unloading: Package slaughterhouse-sw
Log: 16787367950.7ms Unloading: Package Zo_Napalm
Log: 16787367950.8ms Unloading: Package ben_skins
Log: 16787367950.8ms Unloading: Package STV-3
Log: 16787367950.9ms Unloading: Package Zo_Highlands
Log: 16787367950.9ms Unloading: Package Timb_mesh
Log: 16787367951.0ms Unloading: Package mex_pack1
Log: 16787367951.0ms Unloading: Package heads
Log: 16787367951.0ms Unloading: Package ChamelHeadSkins
Log: 16787367951.1ms Unloading: Package Inventory
Log: 16787367951.4ms Unloading: Package FX
Log: 16787367951.8ms Unloading: Package Mp_Misc
Log: 16787367951.8ms Unloading: Package MultiBase
Log: 16787367952.2ms Unloading: Package MpAnnouncer
Log: 16787367952.2ms Unloading: Package MP_Strippers
Log: 16787367952.3ms Unloading: Package MpSounds
Log: 16787367952.3ms Unloading: Package MP_Weapons
Log: 16787367952.4ms Unloading: Package FP_Weapons
Log: 16787367952.4ms Unloading: Package AnimalSkins
Log: 16787367952.5ms Unloading: Package Patch1_FP_Weapons
Log: 16787367952.5ms Unloading: Package Patch1_skins
Log: 16787367952.6ms Unloading: Package TP_Weapons
Log: 16787367952.6ms Unloading: Package Patch1_mesh
Log: 16787367952.7ms Unloading: Package WMaleDialog
Log: 16787367952.8ms Unloading: Package KrotchyDialog
Log: 16787367952.8ms Unloading: Package MpMeshes
Log: 16787367952.9ms Unloading: Package Josh_mesh
Log: 16787367952.9ms Unloading: Package Animals
Log: 16787367953.0ms Unloading: Package MoreGame
Log: 16787367953.0ms Unloading: Package furniture-STV
Log: 16787367953.0ms Unloading: Package LevelSoundsToo
Log: 16787367953.1ms Unloading: Package AIPack
Log: 16787367953.6ms Unloading: Package People
Log: 16787367953.7ms Unloading: Package BasePeople
Log: 16787367953.8ms Unloading: Package MoreMiscSounds
Log: 16787367953.9ms Unloading: Package boltons
Log: 16787367953.9ms Unloading: Package BoltonSkins
Log: 16787367954.0ms Unloading: Package MP_Characters
Log: 16787367954.0ms Unloading: Package Gary_Characters
Log: 16787367954.1ms Unloading: Package MPSkins
Log: 16787367954.1ms Unloading: Package GaryDialog
Log: 16787367954.2ms Unloading: Package HabibDialog
Log: 16787367954.2ms Unloading: Package Zo_Highland_Meshes
Log: 16787367983.8ms Unloading: Package Zo_PoundTex
Log: 16787367983.9ms Unloading: Package Zo_poundmesh
Log: 16787367984.0ms Unloading: Package LevelSoundsFo
Log: 16787367984.1ms Unloading: Package MoreHeads
Log: 16787367984.2ms Unloading: Package AWGary_Characters
Log: 16787367984.2ms Unloading: Package AwAnimals
Log: 16787367984.8ms Unloading: Package AW_Heads
Log: 16787367993.6ms Unloading: Package AWCharacters
Log: 16787367995.3ms Unloading: Package Zo_AsylumTex
Log: 16787368000.1ms Unloading: Package PB_textures
Log: 16787368000.3ms Unloading: Package AW_Local
Log: 16787368000.3ms Unloading: Package AW_Meshes
Log: 16787368000.6ms Unloading: Package AWHUD
Log: 16787368004.3ms Unloading: Package WFemaleDialog
Log: 16787368004.4ms Unloading: Package Protestors
Log: 16787368004.8ms Unloading: Package AWWeaponAnim
Log: 16787368005.1ms Unloading: Package AWWeaponStatic
Log: 16787368005.3ms Unloading: Package AWSoundFX
Log: 16787368005.5ms Unloading: Package AWInventory
Log: 16787368005.7ms Unloading: Package AWDialog
Log: 16787368008.0ms Unloading: Package AWGame
Log: 16787368011.7ms Unloading: Package awstartup
Log: Unbound to Shell.dll
Log: 16787368011.8ms Unloading: Package Shell
Log: 16787368012.2ms Unloading: Package P2LookAndFeel
Log: 16787368012.2ms Unloading: Package UDebugMenu
Log: 16787368012.3ms Unloading: Package MultiStuff
Log: 16787368012.4ms Unloading: Package MP_Gary_Characters
Log: 16787368012.4ms Unloading: Package VinceDialog
Log: 16787368012.5ms Unloading: Package RedneckDialog
Log: 16787368012.5ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 16787368012.8ms Unloading: Package IpDrv
Log: 16787368012.9ms Unloading: Package UTBrowser
Log: Unbound to UWeb.dll
Log: 16787368013.0ms Unloading: Package UWeb
Log: 16787368013.1ms Unloading: Package UTServerAdmin
Log: 16787368013.1ms Unloading: Package GameCustom
Log: 16787368013.2ms Unloading: Package Zo_Tora_Height
Log: 16787368013.2ms Unloading: Package AW_Characters
Log: 16787368013.3ms Unloading: Package Introbox_mesh
Log: 16787368013.3ms Unloading: Package Introbox_textures
Log: 16787368013.4ms Unloading: Package AWWeaponSkins
Log: 16787368013.5ms Unloading: Package AW_ProductName
Log: (Karma): Terminating Karma for Level.

Log: (Karma): Ending Karma for game.
Log: (Karma): Destroying Geometry Manager.
Log: (Karma): Destroying Asset Database.
Log: (Karma): Destroying Framework.
Log: 16787368015.8ms Unloading: Package AW_Textures
Log: 16787368020.2ms Unloading: Package levelsoundstrois
Log: 16787368020.3ms Unloading: Package awpeoplestatic
Log: 16787368020.9ms Unloading: Package AWEffects
Log: 16787368021.1ms Unloading: Package AWPawns
Log: 16787368028.9ms Unloading: Package AWWrapGame
Log: 16787368033.3ms Unloading: Package Zo_MonsoonTex
Log: 16787368033.4ms Unloading: Package Zo_BoneyardTex
Log: 16787368033.4ms Unloading: Package Zo_Red_Tex
Log: 16787368033.5ms Unloading: Package Zo_MachinerySkins
Log: 16787368048.6ms Unloading: Package AWShell
Log: 16787368048.9ms Unloading: Package P2SmallFonts
Log: 16787368049.0ms Unloading: Package P2Fonts
Log: 16787368049.2ms Unloading: Package UWindowFonts
Log: Unbound to ALAudio.dll
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 50220->0; refs: 429934
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.504M / 3.809M
Uninitialized: Peak Memory 211.000M / 215.324M
Uninitialized: Allocs 7845 Current / 1042813 Total
Uninitialized: Log file closed, 07/09/08 13:12:16


ODPOWIEDZ