EDWeapons - wszystkie w AWP bez ED (potem AWPMod)
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- little_psycho
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Ja jeszcze go odnalazłem w zepsutej wersji , ale jak go dodałem do mapy to mapa się nie uruchamiała.Dopiero wczoraj wieczorem go przetestowałem.Nie posiada obrażeń bo nie jest skończona.
A ktoś już odkrył, że jak się strzeli w ziemię, to tak fajnie się kurz unosi?
"Are the hills going to march off?
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
- little_psycho
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No , nowe efekty są super ! Są też nowe otwory po kulach , jak dla pistoletów też dla karabinów i strzelb.Wylatuję też więcej flaczków. :jem:
[ Dodano: 2008-09-27, 12:53 ]
Mam dla was smakołyka.Zapewne wiecie że pickupy org. broni zostały zamienione na bronie z EDWeapons , ale tylko kilka.To zasługa pliczku EDWeapons.ini w folderze system.Można go dowolnie skonfigurować.Więc ja tak postąpiłem , zamieniłem większość pickupów broni na te z EDWeapons.Zapewne wam się nie chce więc to macie mój .ini :
[EDWeapons.EDCheatManager]
AddInv=EDWeapons.AK47Weapon
AddInv=EDWeapons.AWPWeapon
AddInv=EDWeapons.BaliWeapon
AddInv=EDWeapons.BerettaWeapon
AddInv=EDWeapons.StynxWeapon
AddInv=EDWeapons.KnifeWeapon
AddInv=EDWeapons.M16Weapon
AddInv=EDWeapons.M79Weapon
AddInv=EDWeapons.MaDBAxeWeapon
AddInv=EDWeapons.MaDHammerWeapon
AddInv=EDWeapons.OriginalShotgunWeapon
AddInv=EDWeapons.RemoteWeapon
AddInv=EDWeapons.StunGrenadeWeapon
AddInv=AW7MaDInventory.MaDSSniperWeapon
AddInv=AW7Inventory.NukeWeapon
AddInv=Jackal.JackalWeapon
AddInv=EDWeapons.PropLauncherWeapon
AddInv=EDWeapons.BowWeapon
;StartTheWorld=None
;EndTheWorld=None
StartTheWorld=Sound'EDWeaponSounds.dialog.TheWorld'
EndTheWorld=Sound'EDWeaponSounds.dialog.EndTheWorld'
[EDWeapons.EDMutator]
bEDGore=True
ReplaceClass=(OldClass="Inventory.BatonPickup",NewClass="EDWeapons.BaliPickup")
ReplaceClass=(OldClass="Inventory.PistolPickup",NewClass="EDWeapons.GlockPickup")
ReplaceClass=(OldClass="AW7MaDInventory.MaDSPistolPickup",NewClass="EDWeapons.BerettaPickup")
ReplaceClass=(OldClass="Inventory.ShotGunPickup",NewClass="EDWeapons.ShortyPickup")
ReplaceClass=(OldClass="Inventory.MachineGunPickup",NewClass="EDWeapons.M16Pickup")
ReplaceClass=(OldClass="AW7MaDInventory.MaDSMPPickup",New Class="EDWeapons.AK47Pickup")
ReplaceClass=(OldClass="Inventory.GasCanPickup",NewClass="EDWeapons.StynxPickup")
ReplaceClass=(OldClass="AW7Inventory.FlamePickup",NewClass="EDWeapons.StynxPickup")
ReplaceClass=(OldClass="Inventory.GrenadePickup",NewClass="EDWeapons.StunGrenadePickup")
ReplaceClass=(OldClass="AWInventory.MacheteWeapon",NewClass="EDWeapons.AxePickup")
ReplaceClass=(OldClass="MaDBaseyPickup",NewClass="EDWeapons.BatPickup")
ReplaceClass=(OldClass="MaDAxePickup",NewClass="EDWeapons.CleaverPickup")
ReplaceClass=(OldClass="MaDBombPickup",NewClass="EDWeapons.DynamitePickup")
ReplaceClass=(OldClass="MadColtPickup",NewClass="EDWeapons.GlockAkimboPickup")
[EDWeapons.PropLauncherWeapon]
PropClasses=Class'EDWeapons.EDZombie'
PropClasses=Class'AW7Pawns.AW7SWAT'
PropClasses=Class'FX.CarExplodable'
PropClasses=Class'Inventory.MolotovProjectile'
PropClasses=Class'AWInventory.ScytheProjectile'
PropClasses=Class'AWInventory.SledgeProjectile'
PropClasses=Class'Inventory.MoneyPickup'
PropClasses=Class'AW7Inventory.KatanaProjectile'
PropClasses=Class'AWInventory.MacheteProjectile'
Jak zainstalować ? Stwórz nowy dokument tekstowy , wklej mój tekst z ini , zapisz , zmień nazwę pliku na EDWeapons.ini , wrzuć do folderu System w folderze AWP , nadpisz plik i się ciesz
[ Dodano: 2008-09-27, 12:53 ]
Mam dla was smakołyka.Zapewne wiecie że pickupy org. broni zostały zamienione na bronie z EDWeapons , ale tylko kilka.To zasługa pliczku EDWeapons.ini w folderze system.Można go dowolnie skonfigurować.Więc ja tak postąpiłem , zamieniłem większość pickupów broni na te z EDWeapons.Zapewne wam się nie chce więc to macie mój .ini :
[EDWeapons.EDCheatManager]
AddInv=EDWeapons.AK47Weapon
AddInv=EDWeapons.AWPWeapon
AddInv=EDWeapons.BaliWeapon
AddInv=EDWeapons.BerettaWeapon
AddInv=EDWeapons.StynxWeapon
AddInv=EDWeapons.KnifeWeapon
AddInv=EDWeapons.M16Weapon
AddInv=EDWeapons.M79Weapon
AddInv=EDWeapons.MaDBAxeWeapon
AddInv=EDWeapons.MaDHammerWeapon
AddInv=EDWeapons.OriginalShotgunWeapon
AddInv=EDWeapons.RemoteWeapon
AddInv=EDWeapons.StunGrenadeWeapon
AddInv=AW7MaDInventory.MaDSSniperWeapon
AddInv=AW7Inventory.NukeWeapon
AddInv=Jackal.JackalWeapon
AddInv=EDWeapons.PropLauncherWeapon
AddInv=EDWeapons.BowWeapon
;StartTheWorld=None
;EndTheWorld=None
StartTheWorld=Sound'EDWeaponSounds.dialog.TheWorld'
EndTheWorld=Sound'EDWeaponSounds.dialog.EndTheWorld'
[EDWeapons.EDMutator]
bEDGore=True
ReplaceClass=(OldClass="Inventory.BatonPickup",NewClass="EDWeapons.BaliPickup")
ReplaceClass=(OldClass="Inventory.PistolPickup",NewClass="EDWeapons.GlockPickup")
ReplaceClass=(OldClass="AW7MaDInventory.MaDSPistolPickup",NewClass="EDWeapons.BerettaPickup")
ReplaceClass=(OldClass="Inventory.ShotGunPickup",NewClass="EDWeapons.ShortyPickup")
ReplaceClass=(OldClass="Inventory.MachineGunPickup",NewClass="EDWeapons.M16Pickup")
ReplaceClass=(OldClass="AW7MaDInventory.MaDSMPPickup",New Class="EDWeapons.AK47Pickup")
ReplaceClass=(OldClass="Inventory.GasCanPickup",NewClass="EDWeapons.StynxPickup")
ReplaceClass=(OldClass="AW7Inventory.FlamePickup",NewClass="EDWeapons.StynxPickup")
ReplaceClass=(OldClass="Inventory.GrenadePickup",NewClass="EDWeapons.StunGrenadePickup")
ReplaceClass=(OldClass="AWInventory.MacheteWeapon",NewClass="EDWeapons.AxePickup")
ReplaceClass=(OldClass="MaDBaseyPickup",NewClass="EDWeapons.BatPickup")
ReplaceClass=(OldClass="MaDAxePickup",NewClass="EDWeapons.CleaverPickup")
ReplaceClass=(OldClass="MaDBombPickup",NewClass="EDWeapons.DynamitePickup")
ReplaceClass=(OldClass="MadColtPickup",NewClass="EDWeapons.GlockAkimboPickup")
[EDWeapons.PropLauncherWeapon]
PropClasses=Class'EDWeapons.EDZombie'
PropClasses=Class'AW7Pawns.AW7SWAT'
PropClasses=Class'FX.CarExplodable'
PropClasses=Class'Inventory.MolotovProjectile'
PropClasses=Class'AWInventory.ScytheProjectile'
PropClasses=Class'AWInventory.SledgeProjectile'
PropClasses=Class'Inventory.MoneyPickup'
PropClasses=Class'AW7Inventory.KatanaProjectile'
PropClasses=Class'AWInventory.MacheteProjectile'
Jak zainstalować ? Stwórz nowy dokument tekstowy , wklej mój tekst z ini , zapisz , zmień nazwę pliku na EDWeapons.ini , wrzuć do folderu System w folderze AWP , nadpisz plik i się ciesz

Ostatnio zmieniony 27 wrz 2008, 12:54 przez little_psycho, łącznie zmieniany 2 razy.
Simply code would be of use for on capability of setup of ammunition in given weapon on - XALCRD pisze:szkoda że w AWP nie ma kodu "feelluckypunk ##" to by ułatwiło znacznie sprawe bez grzebania w kodzie
For example, write: "feelluckpunk 100", and my weapon have 100 ammo!
kank: Can you make this code?
"Are the hills going to march off?
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
- little_psycho
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Yeah , it would be fucking awesome 

- Tiquill
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Two problems.
When i have Jackal.JackalWeapon in my inventory, Bow is not working properly. I keep holding down the right button (zoom) - I can only once fire from the bow. And Bow is only blocks - i can only drop this.
And this is the effect of "CleanMyWeaps": https://img179.imageshack.us/img179/3307 ... 940qp1.jpg
When i have Jackal.JackalWeapon in my inventory, Bow is not working properly. I keep holding down the right button (zoom) - I can only once fire from the bow. And Bow is only blocks - i can only drop this.
And this is the effect of "CleanMyWeaps": https://img179.imageshack.us/img179/3307 ... 940qp1.jpg
Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...


Oh yeah! Postal Dude like PredatorTiquill pisze:And this is the effect of "CleanMyWeaps": https://img179.imageshack.us/img179/3307 ... 940qp1.jpg

Ostatnio zmieniony 29 wrz 2008, 17:11 przez Mr Minio, łącznie zmieniany 1 raz.
"Are the hills going to march off?
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
Yeah very easy. I'll add next update thisMr Minio pisze:Simply code would be of use for on capability of setup of ammunition in given weapon on - X
For example, write: "feelluckpunk 100", and my weapon have 100 ammo!
kank: Can you make this code?

thank you for bug report.Tiquill pisze:Two problems.
When i have Jackal.JackalWeapon in my inventory, Bow is not working properly. I keep holding down the right button (zoom) - I can only once fire from the bow. And Bow is only blocks - i can only drop this.
I couldn't fix them. But it got rapidly fire

thanks. I could fix itTiquill pisze:And this is the effect of "CleanMyWeaps": https://img179.imageshack.us/img179/3307 ... 940qp1.jpg

- Tiquill
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Desirable would be altfire for the bow - a'la Rambo bow (exploding arrows). 

Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...


- little_psycho
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Widocznie jesteś.Omg : https://p2filesink.hp.infoseek.co.jp/
[ Dodano: 2008-10-01, 15:45 ]
Kank , I have a sugestion.Can you make a cheat that will give citizens weapons from cd inventory ?
[ Dodano: 2008-10-01, 15:45 ]
Kank , I have a sugestion.Can you make a cheat that will give citizens weapons from cd inventory ?
Make 2 codes:kank pisze:ok. I change configable ArmednDangerouslittle_psycho pisze:Kank , I have a sugestion.Can you make a cheat that will give citizens weapons from cd inventory ?
ArmednDangerousEd - peoples haves Edweapons
ArmednDangerousCd -peoples haves CdInventory weapons
What with givemeammo ## code, or other like this?
"Are the hills going to march off?
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."
Will heaven fall upon us?
Will the Earth open under us?
We don't know. We don't know, for a total eclipse has come upon us..."