Project Marica mi nie działa

Tu pomagamy początkującym i całkiem zaawansowanym w ich kłopotach i błędach z P2, StP i AW.

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Rejestracja: 01 maja 2012, 14:30

08 cze 2012, 22:46

próbowałem na mapę przedmieścia 1 dodać parę samochodów z PM w ED'e mapa nie chciała się załadować zarówno na AWP jak i STP


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Tiquill
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08 cze 2012, 22:52

Log z gry, jeśli gra wygenerowała z tym, wiele powie, czego brak i dlaczego nie ruszyło. Dodatkowo otwórz znowu w PostEd tą swoją mapę. Jeśli rzeczywiście jest brak czegoś, PostEd o tym poinformuje.


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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Rejestracja: 01 maja 2012, 14:30

08 cze 2012, 22:55

General protection fault!

History: UStruct::SerializeBin <- (Class ProjectMarica.NKActor TShadow[0]) <- UClass::Serialize <- (Class ProjectMarica.NKActor) <- TestReach <- (Class ProjectMarica.NKActor) <- UField::Serialize <- (Class ProjectMarica.BrokenVehicleDetail) <- UStruct::Serialize <- (Class ProjectMarica.BrokenVehicleDetail) <- UState::Serialize <- UClass::Serialize <- (Class ProjectMarica.BrokenVehicleDetail) <- TestReach <- (Class ProjectMarica.BrokenVehicleDetail) <- UClassProperty::Serialize <- (ClassProperty ProjectMarica.NPVehicle.BrokenDetailClass) <- TestReach <- (ClassProperty ProjectMarica.NPVehicle.BrokenDetailClass) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.VehBrokenDetail) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.VehBrokenDetail) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.VehBrokenDetail) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.VehBrokenDetail) <- UField::Serialize <- (ClassProperty ProjectMarica.NPVehicle.DestroyedEffectClass) <- UProperty::Serialize <- (ClassProperty ProjectMarica.NPVehicle.DestroyedEffectClass) <- UObjectProperty::Serialize <- (ClassProperty ProjectMarica.NPVehicle.DestroyedEffectClass) <- UClassProperty::Serialize <- (ClassProperty ProjectMarica.NPVehicle.DestroyedEffectClass) <- TestReach <- (ClassProperty ProjectMarica.NPVehicle.DestroyedEffectClass) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DestroyedEffect) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DestroyedEffect) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DestroyedEffect) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.DestroyedEffect) <- UField::Serialize <- (NameProperty ProjectMarica.NPVehicle.DrivingAnimStatus) <- UProperty::Serialize <- (NameProperty ProjectMarica.NPVehicle.DrivingAnimStatus) <- TestReach <- (NameProperty ProjectMarica.NPVehicle.DrivingAnimStatus) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DrivingAnims) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DrivingAnims) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.DrivingAnims) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.DrivingAnims) <- UField::Serialize <- (FloatProperty ProjectMarica.NPVehicle.MaxHealth) <- UProperty::Serialize <- (FloatProperty ProjectMarica.NPVehicle.MaxHealth) <- TestReach <- (FloatProperty ProjectMarica.NPVehicle.MaxHealth) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.TShadow) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.TShadow) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.TShadow) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.TShadow) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.LeftTrigger) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.LeftTrigger) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.LeftTrigger) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.LeftTrigger) <- UField::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.RightTrigger) <- UProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.RightTrigger) <- UObjectProperty::Serialize <- (ObjectProperty ProjectMarica.NPVehicle.RightTrigger) <- TestReach <- (ObjectProperty ProjectMarica.NPVehicle.RightTrigger) <- UField::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleFOV) <- UProperty::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleFOV) <- TestReach <- (FloatProperty ProjectMarica.NPVehicle.VehicleFOV) <- UField::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleAltFireRepeatTime) <- UProperty::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleAltFireRepeatTime) <- TestReach <- (FloatProperty ProjectMarica.NPVehicle.VehicleAltFireRepeatTime) <- UField::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleFireRepeatTime) <- UProperty::Serialize <- (FloatProperty ProjectMarica.NPVehicle.VehicleFireRepeatTime) <- T

lol troche tego jest

wcześniej było tylko coś z radiem ;p
Ostatnio zmieniony 08 cze 2012, 22:56 przez Sadysta, łącznie zmieniany 1 raz.


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Tiquill
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08 cze 2012, 22:58

Daj loga, jest bardziej czytelny. Plik Postal2.log lub AWP.log

W załączniku.
Ostatnio zmieniony 08 cze 2012, 22:59 przez Tiquill, łącznie zmieniany 1 raz.


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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08 cze 2012, 23:05

Log: Log file open, 06/08/12 11:37:53
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 1407
Init: Compiled: Oct 31 2003 08:30:06
Init: Command line:
Init: Base directory: C:\Program Files\Postal2STP\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: DOMKOMPUTER
Init: User: adam
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=1995.404450 MHz
Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
Init: Working set: 32000 / 159000
Init: InstalledType: Full
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nvd3dum.dll/NVIDIA GeForce 9600M GT
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: UseStencil=1
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce 9600M GT
Init: D3D Device: wProduct=8
Init: D3D Device: wVersion=17
Init: D3D Device: wSubVersion=11
Init: D3D Device: wBuild=9562
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1609
Init: D3D Device: dwSubSysId=906170428
Init: D3D Device: dwRevision=161
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Avg_Big.ka
Log: (Karma): Loading: Avg_Big_Skel.ka
Log: (Karma): Loading: Avg_Dude.ka
Log: (Karma): Loading: Avg_Dude_Skel.ka
Log: (Karma): Loading: Avg_Fat.ka
Log: (Karma): Loading: Avg_Fat_Skel.ka
Log: (Karma): Loading: Avg_Fem.ka
Log: (Karma): Loading: Avg_Fem_Skel.ka
Log: (Karma): Loading: Avg_Mini.ka
Log: (Karma): Loading: Avg_Mini_Skel.ka
Log: (Karma): Finished Creating MeAssetDB (10 Assets).
Log: LoadMap: Entry
Log: Bound to FPSGame.dll
Log: Bound to BaseFX.dll
Log: Bound to Fire.dll
Log: Game class is 'GameInfo'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Entry.DialogLoader0 Preloading dialog...
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogFemaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogMaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogDude
Log: Browse: startup.fuk?Name=HappyClown?Class=MultiStuff.MpSWAT?team=0
Log: LoadMap: startup.fuk?Name=HappyClown?Class=MultiStuff.MpSWAT?team=0
Log: Bound to Shell.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: (Karma): Initialising Karma for Level.

Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 42120->42070; refs: 427204
Log: Game class is 'GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Startup.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Startup.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=0?Name=Player?Class=People.PostalDude
ScriptLog: Base Mutator is Startup.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Startup.ScriptedTrigger1 (loop): waiting for trigger
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for trigger
ScriptLog: [Begin timing block #0]BuildHomeNodeLists
Log: BuildHomeNodeLists----
Log: BuildPathNodeLists----
ScriptLog: [End timing block #0: 0.00002 seconds]BuildHomeNodeLists
Warning: Postal 2
Warning: Copyright 2003 Running With Scissors, Inc.
Warning: Unreal Engine
Warning: Copyright 2001 Epic Games, Inc.
ScriptLog: Postal2STP: Full-US-1407
Init: Game engine initialized
ScriptLog: Team 0
ScriptLog: Login: HappyClown
ScriptLog: Startup.DudePlayer0 InitRagdollSkels 10
Log: Possessed PlayerPawn: DudePlayer Startup.DudePlayer0
Log: DudePlayer0 got player WindowsViewport0
Log: SpawnPlayActor() before login, pawn=None
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 P2Player.Possess(): possessed pawn Startup.MpSWAT0 current mypawn None
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.Initialized()
ScriptLog: PlayerStart Startup.PlayerStart0 is triggering event CheckStart
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for valid GameInfo
ScriptLog: Startup.GameSinglePlayer0 No ScoreBoardType specified in GameInfo
Log: SpawnPlayActor() after login, pawn=MpSWAT0
ScriptLog: Startup.GameSinglePlayer0 PostTravel(): Starting new game (creating new GameState)
ScriptLog: Startup.GameSinglePlayer0 SetupDifficultyOnce game diff 6.00
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): starting up now
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[0]=IfShellMenu: if VirginMenu is False
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[2]=end section
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[3]=IfShellMenu: if VirginMenu is True
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[4]=trigger event StartFirstTime
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
ScriptLog: Startup.GameState0 PostLevelChange
ScriptLog: Startup.GameState0 RestoreAllTeleportedPawns
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: I'm a p2pawn and I have no urethra Startup.DudePlayer0
ScriptLog: Startup.DudePlayer0 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00
Log: Bound to ALAudio.dll
Init: UALAudioSubsystem::Init(): using DefOpenAL32.dll
Init: ALAudio: subsystem initialized.
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen=1 ColorBytes=0 bSaveSize=1
Init: Best-match display mode: 800x600x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Init: Game engine initialized
Log: Startup time: 5.703777 seconds
ScriptLog: Startup.SceneManager2 SceneStarted(): Tag='StartFirstTime' PlayerScriptTag='None' PrecedingScenesPawn=None
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 P2Player.UnPossess(): unpossessed pawn, current mypawnStartup.MpSWAT0
ScriptLog: Startup.GameSinglePlayer0 Startup state: [Begin timing block #0]
ScriptLog: Startup.GameSinglePlayer0 Synchronizing and writing new difficulty to ini, was 6.00 is now 6
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns pawns active 1 slider pawns to start with 0
ScriptLog: Startup.GameSinglePlayer0 This has the '1000000 iteration' bug fix vr 2.0
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns DONE!
ScriptLog: Startup.GameSinglePlayer0 RemoveGottenPickups, gottenpickups length 0
ScriptLog: Startup.GameSinglePlayer0 StoreChams Entry.LevelInfo0
ScriptLog: Startup.GameSinglePlayer0 checking texture loader Entry.MeshLoader0 mesh loader Entry.MeshLoader0
ScriptLog: Entry.TextureLoader0 cleared array
ScriptLog: Entry.MeshLoader0 cleared array
ScriptLog: Entry.TextureLoader0 added Mp_Misc.Characters.MP_SWAT at 0
ScriptLog: Entry.MeshLoader0 added MP_Characters.Big_M_LS_Pants at 0
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Special.Robber at 1
ScriptLog: Entry.MeshLoader0 added heads.Masked at 1
ScriptLog: Startup.GameSinglePlayer0 Startup state: [End timing block #0: 0.02119 seconds]
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[6]=shell menu - precache
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[7]=end section
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): reached end of script
ScriptLog: Startup.SceneManager2 SceneEnded(): Tag='StartFirstTime' NextSceneTag='RWSLogo'
ScriptLog: Startup.SceneManager3 SceneStarted(): Tag='RWSLogo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.MpSWAT0
ScriptLog: Startup.SceneManager3 SceneEnded(): Tag='RWSLogo' NextSceneTag='Postal2Logo'
ScriptLog: Startup.SceneManager1 SceneStarted(): Tag='Postal2Logo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.MpSWAT0
ScriptLog: Startup.SceneManager1 SceneEnded(): Tag='Postal2Logo' NextSceneTag='loop'
ScriptLog: Startup.ScriptedTrigger1 (loop): starting up now
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: Startup.SceneManager0 SceneStarted(): Tag='loop' PlayerScriptTag='None' PrecedingScenesPawn=Startup.MpSWAT0
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[1]=shell menu - show menu
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): reached end of script
Log: appRequestExit(0)
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: 16784071964.4ms Unloading: Package Engine
Log: 16784071965.9ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: 16784072930.7ms Unloading: Package Entry
Log: 16784072930.8ms Unloading: Package Zo_Skies
Log: 16784072930.9ms Unloading: Package STV2
Log: 16784072931.0ms Unloading: Package GameTypes
Log: 16784072931.1ms Unloading: Package Postal2Game
Log: Unbound to FPSGame.dll
Log: 16784072933.3ms Unloading: Package FPSGame
Log: 16784072933.6ms Unloading: Package MiscSounds
Log: 16784072933.7ms Unloading: Package UWindow
Log: 16784072934.2ms Unloading: Package P2Misc
Log: 16784072934.2ms Unloading: Package stuff
Log: 16784072934.3ms Unloading: Package StuffSkins
Log: 16784072934.4ms Unloading: Package Timb
Log: 16784072934.5ms Unloading: Package WeaponSkins
Log: 16784072934.5ms Unloading: Package ChameleonSkins
Log: Unbound to BaseFX.dll
Log: 16784072934.6ms Unloading: Package BaseFX
Log: 16784072934.8ms Unloading: Package WeaponSounds
Log: 16784072934.9ms Unloading: Package nathans
Log: 16784072935.0ms Unloading: Package DudeDialog
Log: 16784072935.1ms Unloading: Package MPfx
Log: 16784072935.1ms Unloading: Package HUDPack
Log: 16784072935.2ms Unloading: Package Josh-textures
Log: 16784072935.2ms Unloading: Package Characters
Log: 16784072935.3ms Unloading: Package Krotchy_Characters
Log: 16784072935.4ms Unloading: Package MP_FPArms
Log: 16784072935.4ms Unloading: Package AnimalSounds
Log: 16784072935.5ms Unloading: Package heads
Log: 16784072935.5ms Unloading: Package ChamelHeadSkins
Log: 16784072935.6ms Unloading: Package Zo_Smeg
Log: Unbound to Fire.dll
Log: 16784072935.7ms Unloading: Package Fire
Log: 16784072935.8ms Unloading: Package Zo_Cmpd
Log: 16784072935.8ms Unloading: Package LevelSounds
Log: 16784072935.9ms Unloading: Package AmbientSounds
Log: 16784072935.9ms Unloading: Package Timb_mesh
Log: 16784072936.0ms Unloading: Package STV-3
Log: 16784072936.1ms Unloading: Package Zo_Greenbelt
Log: 16784072936.1ms Unloading: Package Zo_Industrial
Log: 16784072936.2ms Unloading: Package slaughterhouse-sw
Log: 16784072936.3ms Unloading: Package mex_pack1
Log: 16784072936.3ms Unloading: Package Zo_Highlands
Log: 16784072936.4ms Unloading: Package ben_skins
Log: 16784072936.4ms Unloading: Package Zo_Greenbelt_Meshes
Log: 16784072936.5ms Unloading: Package Zo_Napalm
Log: 16784072936.5ms Unloading: Package Inventory
Log: 16784072936.9ms Unloading: Package FX
Log: 16784072937.3ms Unloading: Package Mp_Misc
Log: 16784072937.3ms Unloading: Package MultiBase
Log: 16784072937.7ms Unloading: Package MP_Strippers
Log: 16784072937.8ms Unloading: Package MpSounds
Log: 16784072937.8ms Unloading: Package MpAnnouncer
Log: 16784072937.9ms Unloading: Package MP_Weapons
Log: 16784072938.0ms Unloading: Package FP_Weapons
Log: 16784072938.0ms Unloading: Package AnimalSkins
Log: 16784072938.1ms Unloading: Package Patch1_FP_Weapons
Log: 16784072938.4ms Unloading: Package Patch1_skins
Log: 16784072938.4ms Unloading: Package TP_Weapons
Log: 16784072938.5ms Unloading: Package WMaleDialog
Log: 16784072938.7ms Unloading: Package Patch1_mesh
Log: 16784072938.7ms Unloading: Package Josh_mesh
Log: 16784072938.8ms Unloading: Package MpMeshes
Log: 16784072938.8ms Unloading: Package KrotchyDialog
Log: 16784072938.9ms Unloading: Package Animals
Log: 16784072939.0ms Unloading: Package MoreGame
Log: 16784072939.0ms Unloading: Package furniture-STV
Log: 16784072939.1ms Unloading: Package LevelSoundsToo
Log: 16784072939.2ms Unloading: Package People
Log: 16784072939.3ms Unloading: Package BasePeople
Log: 16784072939.4ms Unloading: Package AIPack
Log: 16784072939.9ms Unloading: Package MoreMiscSounds
Log: 16784072940.0ms Unloading: Package boltons
Log: 16784072940.0ms Unloading: Package BoltonSkins
Log: 16784072940.1ms Unloading: Package MP_Characters
Log: 16784072940.1ms Unloading: Package Gary_Characters
Log: 16784072940.2ms Unloading: Package MPSkins
Log: 16784072940.3ms Unloading: Package GaryDialog
Log: 16784072940.3ms Unloading: Package HabibDialog
Log: 16784072940.4ms Unloading: Package Zo_Highland_Meshes
Log: 16784073051.7ms Unloading: Package WFemaleDialog
Log: 16784073051.9ms Unloading: Package Protestors
Log: 16784073082.3ms Unloading: Package Startup
Log: Unbound to Shell.dll
Log: 16784073082.5ms Unloading: Package Shell
Log: 16784073083.0ms Unloading: Package P2LookAndFeel
Log: 16784073083.1ms Unloading: Package MultiStuff
Log: 16784073083.2ms Unloading: Package MP_Gary_Characters
Log: 16784073083.2ms Unloading: Package RedneckDialog
Log: 16784073083.3ms Unloading: Package VinceDialog
Log: 16784073083.4ms Unloading: Package UTBrowser
Log: 16784073083.5ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 16784073084.0ms Unloading: Package IpDrv
Log: Unbound to UWeb.dll
Log: 16784073084.1ms Unloading: Package UWeb
Log: 16784073084.1ms Unloading: Package UTServerAdmin
Log: 16784073084.2ms Unloading: Package GameCustom
Log: (Karma): Terminating Karma for Level.

Log: (Karma): Ending Karma for game.
Log: (Karma): Destroying Geometry Manager.
Log: (Karma): Destroying Asset Database.
Log: (Karma): Destroying Framework.
Log: 16784073148.4ms Unloading: Package P2SmallFonts
Log: 16784073149.4ms Unloading: Package P2Fonts
Log: 16784073149.7ms Unloading: Package UDebugMenu
Log: 16784073150.2ms Unloading: Package UWindowFonts
Log: Unbound to ALAudio.dll
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 43477->0; refs: 427204
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.456M / 3.684M
Uninitialized: Peak Memory 179.167M / 183.285M
Uninitialized: Allocs 7059 Current / 1185331 Total
Uninitialized: Log file closed, 06/08/12 11:38:14

może tak
Ostatnio zmieniony 08 cze 2012, 23:23 przez Sadysta, łącznie zmieniany 2 razy.


Awatar użytkownika
Tiquill
V.I.P.
V.I.P.
Posty: 14479
Rejestracja: 25 sty 2007, 02:00
Lokalizacja: z naprzeciwka
Postawił piwo: 1 raz
Otrzymał  piwo: 1 raz
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08 cze 2012, 23:21

W tym logu nie ma żadnej wzmianki o PM. Sprawdź datę modyfikacji, musi być tuż po zamknięciu gry. Skoro wygenerowała komunikat z twego wczesnego postu, to i loga też wygenerowała. Loga z tej gry, gdzie uruchamiałeś. Więc albo z StP albo z AWP.


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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Silver Dragon
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08 cze 2012, 23:26

Zainstaluj jeszcze MPKarmaMOD. Najnowsza wersja Mariki jeszcze tego wymaga (Moje przeoczenie)
Ostatnio zmieniony 08 cze 2012, 23:27 przez Silver Dragon, łącznie zmieniany 1 raz.


Przybyłem, zobaczyłem... i polała się krew :evilbat:
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08 cze 2012, 23:27

Norton mi to zablokował XD


Wirusy (co to jest?)
Znaleziono zagrożenia: 3
Oto kompletna lista: (w celu uzyskania dodatkowych informacji na temat określonego zagrożenia kliknij nazwę zagrożenia poniżej)
Nazwa zagrożenia: Trojan.Gen
Lokalizacja: https://download80.files.mail.ru/XXHUF2/ ... r.exe?nc=1


Nazwa zagrożenia: Trojan.Gen
Lokalizacja: https://download76.files.mail.ru//XXHUF2 ... r.exe?nc=1


Nazwa zagrożenia: Trojan.Gen
Lokalizacja: https://download79.files.mail.ru///XXHUF ... r.exe?nc=1

jak zwykle...ruskie ;p

nie masz innego linka? albo ze speedy share?
Ostatnio zmieniony 08 cze 2012, 23:30 przez Sadysta, łącznie zmieniany 2 razy.


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Silver Dragon
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08 cze 2012, 23:28

To masz dziwnego antyvira


Przybyłem, zobaczyłem... i polała się krew :evilbat:
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08 cze 2012, 23:36

dobra mam to i co dalej?

nvm działa

:karci SilverDragon i Tiq:
Ostatnio zmieniony 08 cze 2012, 23:40 przez Sadysta, łącznie zmieniany 2 razy.


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08 cze 2012, 23:37

Zainstaluj i zagraj.
Silver Dragon pisze:Zainstaluj jeszcze MPKarmaMOD. Najnowsza wersja Mariki jeszcze tego wymaga (Moje przeoczenie)
I moje...


Zawsze jest ryzyko, że wyczerpałeś już limit dobrych dni i czeka cię już tylko samo zło...
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09 cze 2012, 00:00

ej jak wejść do auta?


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09 cze 2012, 10:21

Tu masz wszystko pod obrazkiem opiszne ;)


Przybyłem, zobaczyłem... i polała się krew :evilbat:
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09 cze 2012, 10:26

czyli jak to wpisać trzeba bo to pod obrazkiem wiele mi nie mówi, próbowałem w us.ini K=use i nic


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09 cze 2012, 10:39

Sadysta pisze:czyli jak to wpisać trzeba bo to pod obrazkiem wiele mi nie mówi, próbowałem w us.ini K=use i nic
Jeśli korzystałeś z us.ini to się nie dziwię, że nie działa...
Obadaj sobie również ten temat
Ostatnio zmieniony 09 cze 2012, 10:43 przez Silver Dragon, łącznie zmieniany 1 raz.


Przybyłem, zobaczyłem... i polała się krew :evilbat:
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