Nasze własne zoundsy
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- Ryuq
- Administrator
- Posty: 1338
- Rejestracja: 03 paź 2010, 18:20
- Lokalizacja: Galicja
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Gdzie te zoundsy maja być dopisane? w Postal2MP.ini ? bo niby mam, wygląda to tak:
mam paczkę RyuqZounds.uax wrzuconą do D:\P2 FreeMP\Sounds
po wejściu na serwer i wpisaniu syneksynek nic sie nie dzieje, ale już callthearmy słychać.
Kod: Zaznacz cały
Zounds=(SoundName="syneksynek”,TriggerName=”syneksynek”,PackageName=”RyuqZounds”)
po wejściu na serwer i wpisaniu syneksynek nic sie nie dzieje, ale już callthearmy słychać.
- BloodLogin
- Pracownik RWS
- Posty: 2310
- Rejestracja: 09 gru 2013, 09:33
- Lokalizacja: Rzadkochowa ?
Tigger pewnie musi być obecny na mapie, bo jak go inaczej aktywujesz
"You will always find blood here! "
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!
Ryuq, a czy zoundsy nie działają przypadkiem ze strony serwera?
Tzn. Radzik musi zuplodować twój dźwięk i w swoim iniaczu dopisać triggera.
Manual w j.ang.
[hide]Zounds
With this mod enabled, it will broadcast sounds to everyone based on ‘trigger
words’ that players type. For example, if someone says ‘hi’ it will play a Gary
Colman voice clip of him saying ‘hi’. Admins can also add their own sound
packages to make for some really interesting zounds, as well as altering the
trigger word for each one.
(Enabled by default, use Postal2.ini to configure and enable)
Zounds
[1409XGame.ZoundHandler]
bZound:
If this is set to False, then all sounds will be disabled. The ServerAdmin can also
switch this On/Off from the game with a Mutate command: Mutate Zound Off
and Mutate Zound On
bZound=True
SoundDelay:
This is the delay time in which sounds can be activated and should not be less
than 5.It is recommended that SoundDelay is not less than 3 depending on the
length of the average sound.
SoundDelay=5.00
bDedicated:
This is the Total number of sounds any one player can trigger during a game. If
set to 0 (zero) then the number is unlimited.
bDedicated=True
SoundsEach:
This is the Total number of sounds any one player can trigger during a game. If
set to 0 (zero) then the number is unlimited.
SoundsEach=10
DelaysEach:
This was introduced to reduce spamming of the various sounds and works as
follows: Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can
trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger
again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can
trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each
trigger. This can now be disabled by setting DelaysEach=0
DelaysEach=5
ServerPackages needed are:
[Engine.GameEngine]
ServerPackages=All your sound files you may want to add
HINT: note that by default Zounds will play preconfigned sounds from postal so
no extra sound packages are needed
Zounds
Here you enter the sound names you recorded or added in your .UAX file. These
are the triggers which Zound will look for when a player types a message.
To add more Zound strings just copy and paste the previous one and change the
Soundname and Triggername accordingly.
Zounds=(SoundName="yoursound",TriggerName="yourtrigger",PackageName="
yourpackage")
*** Random Sounds ***
If you wish to add more than one sound for the same word, Zound will
Randomize them when triggered.
Example:
Lets say you have 3 sounds for the Trigger word 'cool' Now in the Zound51.ini file
in the ZTrigger section add the 'Random=3' modifier:
Zounds=(Soundname="cool",Triggername="cool",SoundFilename="MySound",R
andom=3),
Now in the ini file you only put the word once as shown above.
But in your .UAX file you make 3 sounds and call them:
Cool
Cool2
Cool3
Please note the first word has no number following it. To add more Zound strings
just copy and paste the previous one and change the Soundname and
Triggername accordingly.
Zounds=(SoundName="yoursound",TriggerName="yourtrigger",PackageName="
yourpackage")[/hide]
Musisz jeszcze dodać wpis w sekcji Engine.ServerPackage
Tzn. Radzik musi zuplodować twój dźwięk i w swoim iniaczu dopisać triggera.
Manual w j.ang.
[hide]Zounds
With this mod enabled, it will broadcast sounds to everyone based on ‘trigger
words’ that players type. For example, if someone says ‘hi’ it will play a Gary
Colman voice clip of him saying ‘hi’. Admins can also add their own sound
packages to make for some really interesting zounds, as well as altering the
trigger word for each one.
(Enabled by default, use Postal2.ini to configure and enable)
Zounds
[1409XGame.ZoundHandler]
bZound:
If this is set to False, then all sounds will be disabled. The ServerAdmin can also
switch this On/Off from the game with a Mutate command: Mutate Zound Off
and Mutate Zound On
bZound=True
SoundDelay:
This is the delay time in which sounds can be activated and should not be less
than 5.It is recommended that SoundDelay is not less than 3 depending on the
length of the average sound.
SoundDelay=5.00
bDedicated:
This is the Total number of sounds any one player can trigger during a game. If
set to 0 (zero) then the number is unlimited.
bDedicated=True
SoundsEach:
This is the Total number of sounds any one player can trigger during a game. If
set to 0 (zero) then the number is unlimited.
SoundsEach=10
DelaysEach:
This was introduced to reduce spamming of the various sounds and works as
follows: Lets say you set DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can
trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger
again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can
trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each
trigger. This can now be disabled by setting DelaysEach=0
DelaysEach=5
ServerPackages needed are:
[Engine.GameEngine]
ServerPackages=All your sound files you may want to add
HINT: note that by default Zounds will play preconfigned sounds from postal so
no extra sound packages are needed
Zounds
Here you enter the sound names you recorded or added in your .UAX file. These
are the triggers which Zound will look for when a player types a message.
To add more Zound strings just copy and paste the previous one and change the
Soundname and Triggername accordingly.
Zounds=(SoundName="yoursound",TriggerName="yourtrigger",PackageName="
yourpackage")
*** Random Sounds ***
If you wish to add more than one sound for the same word, Zound will
Randomize them when triggered.
Example:
Lets say you have 3 sounds for the Trigger word 'cool' Now in the Zound51.ini file
in the ZTrigger section add the 'Random=3' modifier:
Zounds=(Soundname="cool",Triggername="cool",SoundFilename="MySound",R
andom=3),
Now in the ini file you only put the word once as shown above.
But in your .UAX file you make 3 sounds and call them:
Cool
Cool2
Cool3
Please note the first word has no number following it. To add more Zound strings
just copy and paste the previous one and change the Soundname and
Triggername accordingly.
Zounds=(SoundName="yoursound",TriggerName="yourtrigger",PackageName="
yourpackage")[/hide]
Musisz jeszcze dodać wpis w sekcji Engine.ServerPackage
Ostatnio zmieniony 04 kwie 2015, 07:58 przez Tiszer, łącznie zmieniany 2 razy.
- BloodLogin
- Pracownik RWS
- Posty: 2310
- Rejestracja: 09 gru 2013, 09:33
- Lokalizacja: Rzadkochowa ?
Wstyd mi to pisać ale u siebie nie widzę w ini Zoundsu ani w MP,P2Action,AWP czy w każdym jest ?
"You will always find blood here! "
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!
- Ryuq
- Administrator
- Posty: 1338
- Rejestracja: 03 paź 2010, 18:20
- Lokalizacja: Galicja
- Postawił piwo: 2 razy
- Otrzymał piwo: 4 razy
Raczej nie bo w koncu robilem to na swoim serwerze wiec bylem hostem to powinno dzialac. Dodalem RyuqZounds.uax do paczek serwera - nadal nic. Nie wiem, wrzucam plik sami sobie posprawdzajcie. Może radzik cos ogarnie albo ktoś. Nie zmieniać nazwy paczki itp itd.
- Załączniki
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- RyuqZounds.rar
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Ostatnio zmieniony 04 kwie 2015, 12:50 przez Ryuq, łącznie zmieniany 1 raz.
- BloodLogin
- Pracownik RWS
- Posty: 2310
- Rejestracja: 09 gru 2013, 09:33
- Lokalizacja: Rzadkochowa ?
Dodam tylko że Action P2 ma zoundy odpalane w LPM|PPM ręka animacja.
Nie wiem czy było tak kiedyś ale to fajnie wygląda i nie wiem gdzie znaleść to w paczkach uc.
Nie wiem czy było tak kiedyś ale to fajnie wygląda i nie wiem gdzie znaleść to w paczkach uc.
"You will always find blood here! "
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!
"No i dobrze 1 Blood mniej Szatanowi lżej"
09 Gru 2013 - 09 Gru 2016 PRAWIE 3 LATA z wami !!