Exportuję model z 3DS Maxa do .ase i gdy chcę zaimportować go do Unreala to mi wywala to:
Kod: Zaznacz cały
General protection fault!
History: UStaticMesh::Build <- UStaticMeshFactory::FactoryCreateText <- UFactory::StaticImportObject <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH IMPORT FILE="C:\Users\User\Desktop\aatest\WeaponModel.ASE" NAME="mark).. <- UUnrealEdEngine::Exec <- WDlgImportStaticMesh::ImportFile <- WDlgImportStaticMesh::OnOk <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- WDialog::DoModal <- WDlgImportStaticMesh::DoModal <- WBrowserStaticMesh::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- DispatchMessage <- 00050B58 273 <- MessagePump <- MainLoop
Material mam nałożony, podczas exportu zaznaczam wszystko (Normals'y, Map Coordinaties itp. ).